My first project in The Art Institute's Game Wizards program was called Exodus.
The creator and lead designer, Bright Akyempon, wanted to create a post-apocalyptic world in which plants had become sentient and hostile as a result of a science experiment designed to reverse global warming.
The game spans 5 levels filled with next-gen, buzzword-worthy assets.
My work on Exodus was entirely asset oriented.
For my first quarter, I focused solely on environment props and modular elements.
During my second quarter, I devoted all my time towards creating creatures used in the game as both bosses and cannon fodder.
For more information on Exodus, and to play the game, visit the project's website at: exodus.artleaping.com